Sunday Review: Metal Gear Solid V: The Phantom Pain.

The Metal Gear series began back in 1987 with game number one, with was the original “Metal Gear”. Hideo Kojima, as well as Konami studios created the game for the MSX2 computer console. Kojima, who is also responsible for  the Zone of Enders series, Castlevania, and Snatcher/Policenauts series.  Since 1987 there have been 31 games, mini games and expansion releases in the Metal Gear series. The release sequence of the games, differs greatly from the actual chronological timeline in which the games follow.

Metal Gear Solid V: The Phantom Pain is the 11th main title in the Metal Gear series. “Main Title” means that it was a game that was created to follow the main storyline of either Big

Chronological order of the Main titles of Metal Gear (Minus Ground Zeros (set in 1975), and Metal Gear Solid: Revengence (set in 2018)

Boss (Naked Snake), or Solid Snake. Although The Phantom Pain is the 11th game created, it is 5th in the chronological timeline.

The Phantom Pain begins in a Cypress hospital where Big Boss is just waking up from a 9 year coma. The coma is caused by events that took place in Metal Gear Solid V: Ground Zeroes (Which is a Main Title, shortened game designed as a prequel to The Phantom Pain) If you haven’t played Ground Zeroes, I would suggest playing it before tackling Phantom Pain.

Upon waking from his coma, Snake is educated on his condition, and why he has lost his left arm. In and out of consciousness, Snake wakes up again to see that the hospital is under attack by a group known as Cipher and XOF. An assassin who kills the doctor has been sent to kill Snake. But help from another roommate, foils the plan as the assassin falls from the window, doused in chemicals and fire.

Snake has to make it out of the hospital, with the help of the roommate, Ishmael, and make it to safety, where he is rescued by Revolver Ocelot, and returned to Mother Base. This is where revenge on XOF, and Cipher begins.

There is a lot that goes into the gameplay of Metal Gear Solid: The Phantom Pain. Gameplay consists of major missions (Episodes), sideops missions, FOB missions (online

Overall Completion Percentage is found at the left hand bottom corner.

espionage), and Storyline Cutscenes. Please be aware that the “Overall completion percentage”, (which is shown at the bottom corner of the screen when in the chopper) and the actual timeline of the game, dont match.

The game consists of 50 episodes. Once you have completed episode 46, you have technically beaten the game. There was a 51st episode that was created, then deleted before the release of the game. This episode explains the ending, as most are caught offguard by the abrupt ending. I had beaten the game 2 weeks before I even realized that I had beaten it. I only found out by reading game forums by other players that explained that it was over.  Once you have beaten episode 46: The Man Who Sold the World, you can find episode 51 on youtube, which will explain the unanswered.

All in all, I enjoyed the game, but was left unsatisfied by the abrupt ending. Also, variations of turnouts within the game vary based on how you play. So don’t read the forums and then expect 100% to have the exact same turn out.

I would give the game a rating of 7/10. It would be higher, but the ending left a lot unanswered. Not to mention the abrupt completion left me confused, as I continued to play for 2 weeks, before I put 2 and 2 together.

***This is a review, not a tell all. For spoiler reasons, we didnt dive into the story too much. We can re-release this blog post if visitors want to know more. If so, please leave a comment down below.


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